Kind Ruler (KindRuler 2)- +2 Chivalry, -2 Squalor Benevolent Ruler (KindRuler 3)- +3 Chivalry, -3 Squalor, your character will gain the name the Good when.
Comments
- edited October 2013Since beta 4, I have noticed squalor becoming a pain in the rump. Forever having to pull my army's back to nursemaid the populace.
I thought we had done with all that sim-city garbage with this new system.Flag0ยทLike - edited October 2013Deployed agents
Edicts (especially togeter with edicts bonuses from temples)
Temples (purple buildings)
Aquaducts (cyan buildings)
Amphiteaters and the likes (yellow buildings)
Military presence (army with 2-3 units, or a fleet)
Generals with good traits
Global buffs from wonders, accomplished missions
Managing good % of slaves
Tax levels
Research
All this can reduce unhapinnes (squalor), yet people are not satisfied. Learn to proper manage your settlements instead trying to cheat your way out of it.
Low public order is a result of negative things such as squalor and not vice versa. Besides most of your 'answers' is quite oldschool for total-war-fanatics and is used to fight low public order. The thread here is about how to fight/remove squalor.Let them hate us as long as they fear us - Caligula
A bad peace is even worse than war - Tacitus
War is not so much a matter of weapons as of money. - Cicero
In war important events result from trivial causes - Gaius Julius Caesar - edited October 2013In every Philosophy tech Tree there is +9 Happiness to every province, +2, +3 and +4. My math says +9. And yes it works like that in-game bonus stack on top of each other, do not replace. +9 Free happiness from Tech without buildings, +6 from Difficulty of on Legendary, that is +15 Happiness without any buildings.
Level 4 City Center Entertainment is +20 Happiness now you got +35 Happiness for Region for 1 Building which requires 10 food.
10 food costs 4 Squalor, So for 2 buildings you get 0 Food, 31 Happiness
Level 4 Large Settlement costs 10 Happiness and 12 Food.
2x Small Settlement cost 16 Food and 20 Happiness That is 28 Food and 30 Happiness, So we got 1 Happiness and -28 Food for maxing out Main Building and using 2 Buildings slots for 3 Settlement Region.
Make Temple that costs 10 Food and gives 16 Happiness, making us go to 17 Happiness and -38 Food.
Upgrade previous farm to level 4 and make another level 4 farm, costs 16 Happiness but produces 26 Food making us run on 1 Happiness and -12 Food.
One Settlement has harbor, make it fishing max it, cost 4 Happiness and adds 8 food. -3 Happiness and -4 Food.
That leaves us with 2 free slots in minor Settlements and 2 in the Capital. Everything maxed so far.
Two Temples, costing 8 Food and making 16 happiness in Minor ones. -10 Food, 13 Happiness.
City Center, Food MAX IT! costs 10 Happiness and makes 18 food. We now got +8 Food, +3 Happiness and 1 Building slots available.
Max out another temple that produces both Food/Happiness +16 Food, +5 Happiness(Reduces by taxes/slavery) But all buildings are maxed out without Food supply from another Province, not only that it can now Support 16 Food to another Province which will make space for Military Buildings.
In case Major Settlement also has Harbor, making it 2 Harbor in 3 Settlement Area... make it Trading... costs 10 Food. +6 Food, +5 Happiness everything level max level. Plenty of money.
What if I got 3 Harbors ? Well level 3 is max for Minor, and they cost max 4 Food or Happiness we got spare.
Edit : I went bit overboard.... but +9 Happiness from Tech only without adding buildings per Province main point, just felt like making Maxed out Province without counting on any Agent, Army, Edicts or other Province for support. Many Other ways to make a Province like this. I just made this up on the spot using in-game wiki for this post.http://forums.totalwar.com/showthread.php/40972-Campaign-AI-only-game-modded
My Current Rome : Total War Campaign.... check out those pictures xD
I modded all Factions to Religious Smith in behavior... that is all that is modded. - edited October 2013But do rebellions matter? I find you can ignore public order in this game and just have to worry about food. Rebels are annoying, but they are not really dangerous, as far as I can tell they don't actually have much of a negative effect.
- Senior MemberPosts: 267Registered UsersI am playing a legendary rome campaign. turn - i don't know what - conquered all of gaul, ventral and eastern europe, the balkans, greece and britain and I NEVER have rebellions.
Sometimes I over expand too fast and run into food shortages which temporarily throws my balancing out, but that is just a two turn issue. So I haven't had a rebellion in over 50 odd turns, since the CW.
It's just a question of balancing....it's not hard. I wish it was hard. I've become so bored I'm not playing anymore. - Senior MemberPosts: 390Registered Userssqualor is managable but just barely. The numbers need a tweak thought.
- edited October 2013Try running no tax on your military settlements, some tech trees give minimal income to military techs so a highly specialized province would not be able to pay for its happiness upkeep, also not taxing a food negative province also refunds the food cost of that province meaning less unhappiness to farm squalor.
Also dont forget to flip buildings, dependent on where you sit on food/public order/happiness equation, the cost is trivial in the long run, i'm always fiddling with the province makeup to get what i need at the time. - Junior MemberPosts: 4Registered UsersI think that this squalor-causes-unrest feature is totally unrealistic. No population ever will make a rebellion just because the government builds a cattle farm, fishing port and upgraded barracks in a town. Moreover, these buildings should not increase unrest but they should reduce it, because they provide food, security, and jobs, which are very important at all times.
Throughout history, rebellions were mostly caused by hunger, unemployment, poor security, and high taxes. When I keep taxes low and make buildings that solve these problems, the population should be content at least! - edited April 2014What I have been doing to boost happiness is that I have two Dignitaries who give big happiness bonuses when the Province is on the Bread and Games Edict. Its my farm-heavy province and these two wildly populist politicians give +9 Happiness each so long as the edict stands.
I'm playing Caesar in Gaul at the moment, so I don't know if they can work the same in the other games - cant remember. Helps because the characters don't die quickly - that would be problematic! A weak point in the system, but it works so far. - Junior MemberPosts: 30Registered UsersI bee-line the military tech needed for main army, then pretty much focus on Philosophy civic branch since it has both individual and global bonuses to unrest/squalor. Never had issues with squalor. Take care.'What's the matter, Colonel Sandurz? CHICKEN?!?!'
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